Earthdawn: Leaving the Kaer

Training and flying on an airship

While the team is between assignments Karabus spends time looking into the history of the items they are carrying. He conducts his research with the assisstance of the rest of the team.

Some time later the team was considering what supplies they would like to gather before heading out on their next foray into the outside world. They decided to purchase several healing related items: (2) Healing potions, (3) doses of Kelia’s Antidote, and (3) applications of Kelix’s Poultice.

After two months of training and research the team is called to the Master of the Hall of Records. He called the team to ask them if they need any other information on Parlainth or the Akashick record. That question asked, the whole team turned as one to look at Karabus. They hoped their scholar would speak to the other scholar in that special language of theirs with all the really big words. Their conversation was long and detailed and contained information about Ardanian and how and why it had disappeared from the records.

That information now known, Karabus asked if the Traiter Council had any journal entries recorded in the Great Library. The team was informed that there was a journal entry about how they had turned away the Fire Wargs.

Following that there was a conversation about how the Kaer wards were manipulated to keep out of the Spirits that would help the Adepts with training their talents. When that discussion had concluded the team headed off to catch the airship. The airship would serve a dual purpose, it would get them to their next mission location and it would also serve as the final stage of Mazrol’s training.

The vessel flew over land and the team was able to see the rivers and ruins and even some new structures being built by Namegivers now living on the surface. The journey eventually takes the ship over the Kakeric Mountains, where it is bitterly cold. Shortly after crossing into the mountainous region screeching was heard off the starboard bow. The sound was coming from a troop of six foot tall, winged baboons, which were white as the snow on the mountains.

The Ice Flyers moved into range and attacked the ship. The crew quickly reacted to repel these monsterous creatures attempting to board their vessel and since Mazrol was an active member of the crew the team was obliged to help defend the vessel for more than one reason. After a challenging combat the vessel, its crew and the team were alive and well and the surviving Ice Flyers fled the scene.

Later the Captain had another talk with Mazrol. He told Mazrol that he wouldn’t never be a real air sailor until he skims for True Air. The team agreed to the challenge.

The Theran Connection
Rosper goes into business for himself

Rosper’s Interview

After the fighting was complete, Teledon bunked down immediately. Rosper helped him along on his healing by casting several recovery spells on him. Rosper then went about picking leaves off the trees and casting spells on them so that the team would gain nourishment from them, the bonus being that they tasted like meat.

Rosper then asked if he might be allowed to ask the team questions, because he was confused and would like some clarification.

He asked why in several scenarios the team let people live and not just kill people out right. The team explained that in all of those situations there was no reason to kill the people who were already defeated.

Rosper then makes a comment, seemingly off the cuff, about not understanding all the ways of Namegivers. Which is actually caught by all members of the team at varying rates of speed. He is then asked quite directly if he is in fact a Namegiver and he admits that he is not.

It was then that Mazrol recalled the old legends about beings known as Drakes. They are creatures created by the Great Dragons to work as an intermediary between them and the “Younger Races.” Armed with this bit of lore, Mazrol boldly asked Rosper if he is a Drake and Rosper answered affirmatively. He answered further saying that he was in service to the Great Dragon, Mountain Shadow.

This news resulted in quite a bit of murmuring and side conversation among the team. They had, at that point, realized that they were involved in something far more dangerous than it first appeared.

Rosper then began divulging the contents of the documents that they team had been sent to retrieve. The documents contain information about a young girl who has been able to do things with Dragon Magic, which is highly unusual.

He then explained that he would like this girl protected at all costs, because she might be a new type of Drake that are also Namegivers. The other option is that she is Dragon-kin, which would mean that she would most likely be killed by any dragon. Given this new information the team decides that Darkwood should not be allowed to survive the encounter.

Karabus made the argument that the child was in danger and the team protected those who cannot protect themselves. The rest of the team agreed and with that the decision to see this mission through was made.

Darkwood Camp

The next morning, Teledon woke up and everyone is healed enough to continue. Mazrol, then takes out the arrow that was being used to track Darkwood. He once again channeled energy into it, it pointed the way and he started walking, the team followed.

Eventually the team arrived just outside Darkwood’s campsite. Rosper handed the fake documents to M’lo and sent him in promising that as long as he could see M’lo he would help him. M’lo then moved in closer to the camp. During his approach he caught site of a guard moving in the camp, apparently doing a patrol circuit. M’lo altered his approach so that he would be able to keep one of the tents between himself and the guard. Then, timing the movement of the guard, M’lo moved around to the front of the tent he was behind and stepped inside. The resident of the tent was a sleeping elf, he was easily identified as a warrior by his sword, shield. The stolen documents were not found. M’lo then waited for the guard to come back around and once he had passed, M’lo stepped out of the tent and walked silently behind him. The second tent contained a dwarf warrior, but sadly no documents. Once again, M’lo waited till the guard passed, then stepped out behind him and followed him to the third tent.

At this point the guard heard something and spun around on M’lo. The rest of the group sees Rosper catch his breath and concentrate on the scene. Just as suddenly, the guard had not turned around, and was continuing to walk as if he had heard nothing.

In the third tent M’lo struck pay-dirt. This was where Darkwood lay sleeping right next to the warded chest, which no doubt contained the stolen documents. M’lo determined that the only way to open the chest safely was to be Darkwood, so he weaves a layer of threads over his own True Pattern so that it appeared like Darkwoods. With the ward down, all that was left was to pick the lock and then swap out the papers. He did take the time to verify that those pages from the chest were actually the documents they had been sent to retrieve. Once he was convinced that these were the documents the team was hunting, he concealed them and snuck back to the team.

Having completed the first part of the mission, the team hunkered down and watched the camp waiting for morning. With any luck the contact and sale would happen soon. In the morning a T’skrang and an Elf are seen walking through the camp, indicating that Darkwood had five companions and not just the three M’lo ha spotted during this sneak.

Transactions and Reactions

A bit later, a shallow draft boat came into sight. They had come for the meeting, they were Therans, and they had come for the documents. There is an exchange of money for the documents. The Therans then immediately got back on their boat and left the scene. Darkwood opened the chest and doles out the pay to the mercenaries. Money in hand the Elf, that had not been seen until morning, left the camp. On his way out of the camp, he was recognized as one of the elves that had attacked the team when they first made their way from the kaer to Ardanyan city.

One mercenary down, the team put their heads together to make their plan of attack. What they had not realized is that they were one head short. Rosper had gone into business for himself. While the team had distracted themselves making a plan, Rosper had moved off and changed into his draconic form and pounced upon Darkwood, killing him instantly. Rosper then grabbed the chest of money and the shredded remnants of Darkwood and flew away. Seizing upon the shock and awe of Rosper’s attack the team leaped into action.

When the fight was over, the only survivor of mercenary team was the T’Skrang river pirate. He was attempting to crawl away and was interrupted by M’lo who accepted the T’Skrang “offering to the River Spirit.” Which is the traditional admission of defeat and payment of parole.

The team then gathered what remaining treasure there was to be found around the camp and in the possession of the dead mercenaries. Then they headed back to the Kingdom of Throal to report in on the success of the mission to Master Librarian Merrox. They explain how Rosper killed Darkwood and then left with the body and documents. The team also explained the swapping out of the documents and who the buyers were. In return, the team received information about their captors, plus information on the History of Parlainth and the Akashic Record.

Welcome to the Jungle

Underworld Contacts

The team is introduced to Derfillion, the man who knows people, by the bartender. The initial offer/ counter-offer did not go as well as they expected, which resulted in additional conversation with the man. While negotiations continued, Medea moved over to the fireplace and saw noticed that there was a great amount of burnt paper. When confronted about it, Derfillion responds, “Just a bit of cleaning up. After all, a few moments ago, the establishment was being raided by law enforcement.”

M’lo once again brought the conversation back to haggling over the cost of information regarding Darkwood. While the haggling was happening Karabus and Mazrol determined that Derfillion speaks Throlic as a second language. Having that bit of prompting, Medea realized that Derfillion is from Thera. She spoke up interrupting the haggling, “You’re not from here are you? You’re from Thera.” Karabus then followed with, “Yes! That’s the accent.”

It was at that exact moment that Derfillion realized that his back was to the wall. He decided to give the team the information they were looking for and said “For the sake of saving face, you paid half the price we were about to settle on.” He then continued with the information, “Darkwood came in looking for the names of who might be interested in buying his information.” Derfillion pointed the team towards the northern tip of the Servos Jungle and he added the final note that Darkwood had hired several toughs to go with him and some of them may be adepts. He then pointed the team towards a horse merchant , which he no doubt either owned or was getting a piece of the proceeds. On the way out the door Karabus paid him 250 silver and thanked him for the information.

The team then headed towards the horse merchant and paid 125 silver per horse, then they hit the road.

Servos Jungle entrance

The first couple of days they moved quickly. Eventually they made it to the tip of the jungle and it became bit more slow going. There were pathways, which were really more suggestions of a path. Medea took the lead and began blazing a trail for the rest of the team. While she was doing so, she began to find that there were webs mixed with the foliage. Jostling the webs had the expected effect, the very large spider creatures known as Jehuthra came to see what was moving through their domain.

The first attack of the combat was the web that ensnared Medea. In answer Mazrol fired at the Jehuthra and missed. Teledon, then moved to attack the second Jehuthra and missed.

Teledon was then attacked and struck multiple times, he was not knocked from his feet, but the Jehuthra did feed on his fear and pain. Karabus, surprised at their arrival, tries to identify what these things are. Medea urged Blitz forward in order to get her into range and she took a swing at a Jehuthra and hurt it. M’lo moved forward to help Teledon.

Teledon, then attacked the Jehuthra and missed, Mazrol aimed at the other Jehuthra and hit it with an arrow. The Jehuthra attacked Teledon missing multiple times, this time it missed, however it still fed on his fear. Medea attacked the same Jehuthra that Mazrol had shot and was able to hurt it a bit. She also sent Fluffy to move underground in order to make a back attack. The Jehuthra having been hurt by Medea attacked her, striking multiple times hurting her and then it spit a frost web at blitz entangling him, and then it fed on Medea’s fear.

At that moment Karabus had a spark of insight and recalled some information about these creatures. “These are Jehuthra, Horror Constructs, created by Horrors during the Scourge when they couldn’t find a decent meal. Striking their thorax should impede their magical webs.”

M’lo then successfully managed to make his way through the jungle and set himself in a position to make a surprise strike on the Jehuthra fighting Teledon. Teledon the struck the Jehuthra, which was then followed by M’lo who made his surprise strike. The Jehuthra who was fighting with Medea fired multiple frost webs at Medea, she suffered frost damage. Mazrol had also been hit and suffered some damage as well. The Jehuthra feasted on Mazrol’s fear. Since that Jehuthra had moved, Fluffy was forced to keep maneuvering in order to get into position for a back attack. The Jehuthra fighting Teledon and M’lo, moved and then fired a Frost Web at M’lo entangling him, fortunately he suffered no damage. It then fired at Teledon also ensnaring him and hurting him. Mazrol aimed and then shot at the Jehuthra that he and Medea had been fighting. Medea then urged Blitz to break out of the web that had tangled him up, once he was free she drove him towards the Jehuthra so that she might attack and kill the creature. Karabus cast Mind Dagger at the Jehuthra that had been fighting Teledon and M’lo. Rosper then cast a spell on the blades of both Teledon and M’lo.

Welcome to my Parlor

The Jehuthra facing Teledon and M’lo then drew a pattern on it’s thorax and then made a circle with his legs and then created a jagged iron maze which trapped Blitz, Medea, M’lo, and Teledon within it and separated from each other. Outside, Mazrol saw a large metal cocoon which took up a 10 meter radius where his friends had just stood. The Jehuthra fed on Medea’s confusion. Mazrol walked up to the cocoon and poked it with a stick and since there was no effect, Rosper suggested that perhaps Mazrol needed to use a larger stick. Karabus attempted to dispel magic, sadly the cocoon is not effected. That failed he opted to use his astral sight on the cocoon and he reeled back from the horror wracked object.

M’lo seeing no one in the area decided to enter Stealthy Stride. Teledon headed down the hallway calling for the team to make their way to him, avoiding the jagged barbs of the web. Blitz headed towards the center and managed to do harm to himself.

M’lo moved with stealth, but still managed to get his armor snagged on the jagged wall. At that moment the Jehuthra emerged from the wall and hits M’lo, who was able to interpose shield and armor, so he was not harmed. Teledon continued to move towards the center calling out to everyone else. Medea also moved towards the center of the steel web maze.

Teledon, who heard M’lo calling for help, moved to help his teammate and encased himself in wood skin. Medea then made her way to the center where she was reunited with Blitz.

When Teledon arrived, M’lo explained that the Jehuthra is able to move through the walls. That information passed on, M’lo moved at speed out of the area, avoiding the barbed walls. No sooner had M’lo passed on the information and left the area the Jehuthra emerged and attacked Teledon wounding him and knocking him down. As Teledon gets up from the ground, his wounds suddenly raged with flames, healing himself. He then air danced, unfortunately he missed with his attack. M’lo took the opportunity to move in, taking some minor damage along the way, he swung and missed. Medea moved upon Blitz and launched herself from his back and killed the Jehuthra with her attack.

As the Jehuthra died the cocoon crumbled and the team was reunited.

Giving the Jehuthra a more thorough inspection Karabus announced that the thorax of both Jehuthra were worth 120 Silver each. Plus the story of killing these Horror constructs would reap it’s own benefits.

Hunting Darkwood

Darkwood Apartment

M’lo and Mazrol approached the door and two of the toughs step up to block their path. There is back and forth banter along with some effective taunting on the part of the toughs.

Mazrol decides to take matters into his own hands, as it were. He decides that he is going to make the first attack. He attempts a headbutt attack on the tough closest to him, unfortunately he misses, but the fight is on.
The rest of the team who had been hanging back and watching the show realized that a fight was about to start and got themselves into position.

Medea stepped out from her hidden position and attacks one of the toughs and knocks him out with one punch. Seeing that one of the toughs loses his nerve and runs away, the rest of them stand down. The toughs who had intercepted M’lo and Mazrol stop talking and gawk at the one punch knockout. Seeing the look in their eyes M’lo simply smiles and them and begins questioning them.

Through the questions asked M’lo finds out that Darkwood had hired them to watch his place, but they definitely were not paid enough money to tangle with adepts. M’lo then makes the toughs a job offer, they will continue to watch Darkwood’s home and act as if they are still working for him, but will report to the team instead. The toughs agree to the new working arrangement.

The new arrangement now in place M’lo steps up to the door and picks the lock and as he is opening the door he looks back at the toughs and smirks. The inside of the home is orderly and the team moves into search for any clues. Teledon, finds a flyer in the fireplace it is mostly burned and the only thing that can be read is “…River”. Karabus finds some stuff that can be used with Mazrol’s tracking talent. He hands them to Mazrol who smiles and says “This will do”

Mazrol puts the assembled bits and pieces into a small bag and attaches one end of a string to it and the other end of the string to an arrow and conducts his ritual. That done, the teams leaves the home and begins tracking Darkwood. As they exit the home M’lo speaks to the leader of the toughs and agrees to pay half of the promised fee now and the other half plus a bonus if they are still doing their job when the team returns.

The team makes their may through the streets following Mazrol. They eventually made their way into the Grand Bazaar and then into Barter Town. Wandering around following Mazrol, they finally find the “Dark River” a renowned “house of ill-repute.”

The Dark River

When they enter they find a dimly lit room full of smoke and there are ladies dancing on the stage. The tables are full of name givers trying to “mind their own business.” When the team steps into the room, all eyes are drawn to them. The other thing the team notices is that everyone watching them have also shifted themselves so that their weapons could be easily drawn.

Karabus then took a look at the room with Astral Sight, since Darkwood is an Adept it should be easier to sort him out in the room. He finds some minor magic items, but no adepts. Rosper, who clearly has not spent much time outside the Library, asks who the merchants at the stage are and why aren’t they collecting the clothing they are paying for.

Teledon waves over a server and asks her, “Hello citizen, I’m looking for criminals.” Hearing this three people got up and left the building.

Medea decided to get into a better position for when the fight started. She made her way up on the stage and begin dancing. She did manage to get some attention, some money is thrown and two men in particular are paying intense interest.

M’lo took Rosper by the elbow and guided him to the bar and sits him down taking the seat next to him. He then began talking to the bartender, “Hi there, I’m helping my friend here locate his cousin, There is a matter of an estate that needs to be settled.” The bartender seemed to get what M’lo was getting at, and indicated that he could put them in touch with a guy who knows people, Derfillion.

Then Mazrol walked up to the bar and said, “So, I’ma guard looking for a guy.” That’s when the fight started.

Bounty Bar Fight

An archer takes a shot at Teledon and misses.

A Watchman stepped up and took a swing at Teledon and also missed him.

Medea moved with speed to attack the archer that had taken the shot at Teledon. She hit him and knocked him to the floor.

Rosper saw someone coming up behind Mazrol and threw a spell that went wide.

As the spell went by his head, Mazrol looked around himself and realized that he was surrounded. He hopped up onto the bar and then used “windcatcher” to land gracefully and then fired at one of his would-be attackers hitting him hard enough to knock him down.

A second archer backed away from Medea, putting himself up on the stage, and fired at her and missed.

M’lo, stood up from his bar stool and drew his sword. He moved in and attacked one of the attackers and missed.

The man who had just been shot by Mazrol, stood up and then leaped over the bar.

The man that M’lo had just attacked returned the favor, by swinging and also missing.

Karabus cast Mind Dagger at the man fighting M’lo and hits him.

Teledon swung at the opponent in front of him hitting. The man behind Teledon hit him, to little effect.

The second archer took another shot at Medea from his position on the stage. The arrow bounced off her armor, she hardly noticed.

The first archer used that distraction and jumped up, ran and over over the bar.

Teledon adjusted himself, so that he might have an even chance of defending himself from the multiple opponents, and then hit the man in front of him knocking him to the floor.

Mazrol realized that he was behind the bar with multiple enemies, jumped up onto the bar and shot the man he had previously hit and killed him.

Medea leaped a great distance and landed on the other side of the bar and as she landed took a swing at the first archer, but she missed.

The man fighting M’lo swung at him and hit for a small amount of damage.

Karabus cast at M’los opponent again and hit. M’lo also swung at the same man and missed.

The man on the other side of Teledon took a swing and missed as Teledon slipped the strike.

Rosper threw another “Ice Mace and Chain” at the man fighting M’lo. It wrapped itself around him and explodes, sadly doing very little damage.

Teledon’s other opponent attacked and missed him.

M’lo successfully maneuvered to attack his opponent and hit him, but the strike bounced off his armor.

Rosper tried to cast again, but was not able to grasp the threads of magic to successfully weave them into a spell.

Karabus cast another spell, this time at one of the men who were fighting with Teledon. Hit and hurt him, but the man maintained his feet.

Teledon then struck the same man that Karabus has hit with the spell and hurts him as well.

The first archer took a shot at Mazrol and missed.

The second archer took a shot Rosper hitting and doing some damage.

Medea leaped again and attacked the first archer and knocked him out.

The man fighting M’lo took a swing and missed.

The second man fighting Teledon, managed to get behind him again but missed with his attack.

Hearing Rosper shout in pain, Mazrol looked around the room and spotted the second archer and shot at him. Which caused him to dive out of the way.

Teledon again moved out of his disadvantaged position and also swung at one of his opponents and nearly killed him.

Mazrol, judging where the second archer would be when he came out of his protective dive aimed and let fly. Somehow the man managed to avoid being hit again.

Medea who watching the second archer shoot Rosper and how he dodged the arrows leaped the distance over tables and up onto the stage.

One of the men fighting Teledon hit him with an attack, but it bounced harmlessly off armor.

Karabus cast at that man that had just hit Teledon and killed him.

The second archer, now more concerned with a very angry looking Medea backed up at speed and fired at her but missed.

Rosper successfully cast another spell at the man fighting M’lo and knocked him unconscious.

With no other target, M’lo moved back over to his seat at the bar and said to the bartender, “So about the gentleman you were going to introduce me to?”

The second archer suddenly realized that he was the only one of his side of the battle still standing, dropped his crossbow and raised his hands.

Karabus looked at the archer and said, “It’s your lucky day. You may leave.” The archer considered leaving immediately, but looked down at his crossbow. Karabus sighed and said, “Yes. Take your crossbow.”

An offer they couldn't refuse

Recruitment and Training

The team is in the waiting room of the Library, they are patiently waiting for the scribes to finish making copies of their journals. After a little while a Dwarf enters the room. He has one eye and is carrying a bow. He is Oergesol, the Commander of the King’s Exploratory Force. Their mandate is to explore the wilderness, find lost Kaers, and seek out whatever else is happening out in the surface world.

His purpose for coming to the Libraries waiting room is to seek out the team. He offers them a job with the Exploratory Force, citing the benefits of Training, Paying for material and the potential of “Special Assignments” from the Crown. He tells them that their primary responsibility would be to place mile markers and to find lost people and send them to Throal. During the conversation he asked what the team had for their immediate plans and they told him they they were planning on heading up to Haven and Parlainth. The team agrees to join up with the Exploratory Force, since they may as well get paid for what they were going to be doing in any event. With the offer accepted, their new Commander gave them each 1000 silver for them to each get themselves kitted out for their first mission. Just then the scribes returned with the journals and the money the team was owed. In the end the team received 2000 silver for the journals and 1000 silver each. They were in a good place for money at the moment.

Now that the team was flush with funds Oergesol informs them that there are two inner cities where they should consider seeking lodgings. He suggests that they stay in Yistane, so that they may become used to “weird.” He tells them some of the local legends of that city, namely:

  • People’s dreams are “lively” and “odd”
  • Mirrors seem to randomly fog up or shatter
  • Seeing in the Astral can be accomplished much more simply there.
  • Rumor has it that when the area was being dug out they found the bones of an ancient dragon.

The city is currently ruled by Baroness Skav, a Troll Troubadour/ Wizard, a descendant of the Captain of the Earthdawn. He also mentioned that her aunt handles the day to day running of the city.

Oergesol also recommends a tavern to use as the teams lodgings. He then arranges a schedule for training them how to make the markers and how to place them and how to note them properly on a map.

The Rogue Scholar

A couple of days later the team is summoned back to the Library. The Chief Librarian Merrox wishes to speak to them about certain inconsistencies in their journals. The team is brought back into a private study to see a very old dwarf with a white beard. He begins by telling them there are no records of their Kaer. After a bit of rumbling amongst themselves Merrox continues speaking. He tells them that he suspects that there has been sabotage in the Library. There is a Librarian named Par Darkwood and he has “taken liberties” with his duties. He has also gone missing with property that was being kept safe by the Library. He thinks it may be possible that information in this property contains information on the original Ardanyan.

He them walks over to the door and summons an apprentice scholar, a young human Magician named Rosper. They are informed that the young human will be carrying false documents and he will be going with them. They are to locate and then replace the misappropriated documents with these false documents. Then they are to follow Darkwood to the meeting and find out to whom he is planning to sell the information.

Tracking Through Throal

The team begins the investigation by interrogating the apprentices that have worked with Darkwood. Karabus is able to gain the most information: Darkwood is known to have been willing to take additional fees for research tasks. Also that he lived closer to the gate, which he liked because he frequently spent time in Bartertown. M’lo then learns the following information: The location of Darkwood’s apartment is in the Lower Wedshel. He is also able to verify that Darkwood was taking the bribes for research work.

Further investigation resulted in the team locating the apartment, about an hour later. Karabus used his Astral Sight to determine if there were any traps on the front door and he found none. Everyone else, spent their time looking around the neighborhood and spotted several individuals keeping an eye on the apartment from several locations. They were mostly Orcs, but there were also a couple of humans and they all seemed to be watching the front door most intently, while trying to not look like they are watching it.

Medea suggested that they hire a child to go up to the door and maybe draw away some of the guards.

M’lo suggested that perhaps Medea’s pet Fluffy could burrow from an adjacent apartment into Darkwwod’s home.

Medea then borrowed “Living Sense” from one of her critters, she sensed no one in the house as well as the civilians and the guards on the street.

Rosper seems confused by the situation. M’lo explains the situation to him, but Rosper simply looks at the street toughs and flatly reports that they are not Adepts, implying that they are no challenge for them.

Ultimately it is decided that M’lo and Mazrol will go into the building. There is some of the now standard banter between M’lo and Mazrol as they prepare to undertake their mission. Before they leave Karabus casts the following spells on them: Wizard Mark, Magic Armor, and Dodge Boost.

Welcome to Throal

Ogre Mine

The team moved deeper into the cave searching for additional threats. Instead what they found were piles of copper ore and gems. Medea borrowed the astral sight from Foxen, her cat but sees nothing of significance. At the same time Karabus made his own attempt to look around the cave with Astral sight. He didn’t find any threats but he did find something in the piles of ore. Hidden within the ore piles he found six kernels of ‘True Elemental Earth.’

Everyone moved up to the piles of treasure and began loading it into bags. Just then Medea’s pet Fluffy, made a brief appearance and runs at full speed for the cave entrance. Then Kit looked deeper into the cave, screeched and flew away.

Just then a giant cave worm burst through a crevasse in the cave floor. The team looked over and took in the sight of the giant worm and then at each other. They had never had to face anything like this before and had a very brief discussion about whether to fight or flee. While the team was still trying to come to a decision, the worm made up their minds for them. It surge forward and took a large bite out of blitz, causing him to fall to the floor bring Medea to the floor with him. Medea managed to roll out of the way of the attempted crushing attack from the worm, but at that moment the fight was on.

Weapons were drawn and the team moved into place to take on this latest and greatest threat. Medea rolled to her feet making a sweeping attack at the worm and doing some damage, allowing Blitz to regain his feet and leave the area of combat. Mazrol lined up a shot and did a fair bit of damage, followed by Karabus throwing a mind dagger spell at the worm. Both Teledon and M’lo moved into blind-side positions on the worm.

From their advantageous positions both Teledon and M’lo made their attacks hitting the worm for more damage. The worm having been hit from multiple locations makes attacks on both Medea and M’lo, misses both of them. Mazrol taking special care not to hit his teammates fires ago striking his target. Medea attempts to strike with her claws, but the worm writhes out of the way and Karabus attempted casting another Mind dagger to no effect.

Encouraged by his continued success Mazrol lined up another shot this time not only harming the worm, he caused a breach on the creatures armored hide. Seeing a new avenue of attack Medea once again came forward and sank her claws under the armored flesh and tore away even more of the protective hide. This caused the worm to spin on her attempting to take a bite out of her, but she nimbly avoided the attack. Teledon made an attack and missed, but the distraction caused by his attack was enough for M’lo to move in and stab the creature in its now unarmored side slaying the vile creature.

The combat over Medea moved off to attend to her wounded companion and mount.

As the worm writhed in it’s death throes it excreted gems and crystals.

Now that the monsters was dead and the treasure was all gathered up, the team moved out of the cave and returned to the road and rejoined the caravan. There they took the time to catch their breath and take swigs from the Healing Vial.


Three days of travel later and the caravan arrived at destination. Bartertown is effectively a series of Shanty towns, that have been built over the years with the older areas located nearer the outer wall of the Dwarven realm of Throal. It is obvious that there has been little no care or planning involved in the evolution of this stick and canvas sprawl.

The first thing of note is that the Royal Road is the only proper road, the rest are at best glorified muddy alleyways. The businesses that are located in Bartertown are closer to the Royal Road, the rest of the structures are most likely used as residences.

As the team approaches the great Gates of Throal they see an enormous set of the doors. There are two more gates further in with twelve guards at each door. The guards are all wearing the livery of the Royal House.

The team learns from master of the caravan that the Magistrate of Bartertown is a person named Clystone and that the guards stationed on the side streets are his men. They are also told that Clystone is in a struggle for power with the merchants guild over taxes and who runs Bartertown.


As the team passes the third gate, they enter the Great Bazaar. Where they find that many good and services are for sale. They are guided to the Miners guild where they trade in the copper and silver ore that had been gathered in the cave. M’lo stepped forward and was able to haggle with guilds-men and trade all the ore for 800 silver pieces. M’lo then made a different deal for the crystals that were harvested from the worm. During the process the guilds-man asked how the team had come by these crystals and gems, so they told him the story of how they had defeated the ogres and monstrous cave worm. He seemed properly impressed by the tale.

In order to get passed the guards and further into the city the team needs to explain to the guards they are adepts here to participate in the Holiday in the Auditorium. They are given directions and told to behave themselves. They are also informed that there is no slavery in Throal. That dealt with they headed through the gate and deeper into the city.

Now that they are in the city proper, they entered an area called the Dalmot which they found to be a more orderly and structured setting. The taverns were designated by wall murals as opposed to the signs they were used to seeing back home. They also noticed that the people walking around the area were of all races.

They then move into Wedshel, a another part of town. There they find a large marble staircase. From there they find some green areas, where they are able to rest and relax before heading to the auditorium. When they arrived at the auditorium they found a magnificently large building that is estimated to hold about four thousand Name Givers. It appears that King Varulus, Queen Dollas and Prince Neden were in attendance.

Royal Auditorium

The team put their names in with the Librarian in order to get a spot in order to tell their story. As they are sitting in the stands, Mazrol stands up on the bench and shouts, “Is anyone here an Illusionist?” Many people including the rest of the team just look at him, making no comment. A short time later a guard comes over to ask Mazrol if he “will take his seat or would he like to keep shouting?” M’lo laughed and said, “You’ve been ushed.” Moments later the guard could no longer contain his laughter and admits that his is an Illusionist and asks what sort of help we might need. The team goes off with the illusionist to work out their presentation what part the Illusionist would play. The Illusionist’s name is Cronum and he would be paid 10% of the monies earned by the team for turning in their journals.

Many stories are told that day in the auditorium. Some of them are of liberating Kaers, but nothing so exceptional as the tale to be told later in the day by the team. There are T’Skrang that tell stories about their exploits on their riverboats. Usually regarding their collection of a 10% fee for the “River Spirit” most of which seem to wrap up with a combat. There were also stories of slave liberation runs in Sky Point. Trolls told stories about sailing over the Death Sea to mine True Elements. There was also a tale about a town named Eidelon, regarding the T’Skrang and Blood Elves are working against House Ishkarat.

Eventually the team is called up and announced. The King takes special interest, “We are interested to hear what has transpired with our neighbors to the south.” As the performance begins the Illusionist casts the spell Best Face, in order to help the team with the telling of the tale. He then creates the scene. With the assistance of all other members of the team, Karabus gives what can only be termed an outstanding performance.

A Tale of 3 Ogres

The time was quickly approaching for the team to make their first trip to Bartertown. Before they departed they took the time to identify the many magic items they had accumulated. This meant that Karabus was doing most of the “heavy lifting”. The other made attempts at helping him, but for the most part recited back information that he had already dug up. To his credit, he managed to neither lose his temper or pat them on the head and send them on their way.

When all was said and done he had worked out information for the following team held items:

The Chain of Prosperity
Tiger Bracers
Sharp Eye Goggles
Stalkers Cloak
Weaving Wand

Then he went to work on the newly acquired items:

The Rapier of Wit
The Savage Hides (Hide Armor)
The Unrequited Wave (Currently 2-handed sword)
The Thorn Bow
The Ring Matrix

Unfortunately he was able to put together any information for the set of Robes.

Now that the research was as complete as it was going to get, it was time to leave. The team had managed to get themselves hired on as caravan guards for the trip to Bartertown. The job served the purposes of bringing them to the new town, getting them additional funds, and potential for building their reputations.

Traveling with the merchants was pleasant enough, they were started to get used to being in the outside world now. One afternoon, on what was until that point another uneventful day, an Ogre came out of the wood line crossing the road. He sniffed the air and then turned towards the team and demanded that they give him all their metal. The team looked at each other and decided that they would happily stab him multiple times with their metal and began the attack.

M’lo took the initiative and charged forward shouting taunts at the Ogre. The Ogre moved up and hurled a boulder at M’lo, but was so angered by the taunts that the boulder flew wide. Teledon then moved up and put himself between the Ogre and M’lo, waving his sword and banging his shield, distracting the Ogre. Karabus, from a safe range cast a Mind Dagger at the Ogre, causing him some pain. Mazrol then fired an arrow, further harming the Ogre and then Medea rode forward on Blitz striking the Ogre but doing no damage. The swirl of combat continued with M’lo stabbing the Ogre, followed by Teledon striking the Ogre and then Mazrol shot him for a second time dropping him. Searching the body turns up silver coins.

With the Ogre dead, Mazrol and Medea began looking about for tracks. After a bit of time they are able to locate a cave by following those tracks. Before heading into the cave, the team checks back with the caravan to let the merchants know that a cave has been found and that they are going to investigate. When they go back to the cave, Medea decides to send in Fluffy to scout ahead. Fluffy eventually returns informing her that there are two Ogres in the cave. With knowledge the team moves forward into the cave and engages the two Ogres. In a dazzling display of coordinated fury, the team is able to defeat the two Ogres with minimal harm to only Medea.

Ascention Day

The 11th of Sollus, TH 1505, the day when Kaer Ardanyan returned to the world.

Adjustment Period

In Ardanyan, the year has been a busy one. The confusion and chaos caused by doubling the population ran rampant for weeks. The Throalic airships overhead maintained a tense peace for the short time they investigated the reports of the Cult. Reforming the Government and the Town Watch was the first priority for reestablishing some level of civility, and once achieved, the airships departed to allow the town to work it out for themselves. Once the flying guardians were gone, small riots started to break out as tempers flared, and cultures clashed.

The gates were shut to merchants for the first time in memory. The lines of caravans, and grumbling merchants, threatened to reach back to Bartertown. The T’skrang merchant house of V’strimon were particularly vocal with their displeasure at having ships trapped North of the city. One enterprising ship did not stay idle, and offered merchants ferry service across the river, at a hefty fee.

With the loss of the Traitor Council, many of the fine estates of Hangside were abandoned. After some investigation and searching, these estates changed to common houses for all who wished it, or family estates for the larger families of the Kaer (Dwarf, Orc, and Human predominantly).

The Obisidiman Caedrus, happy to reunite with two of his Brothers, opened his estate for any of the kaer to be welcome. However, as his estate does not offer much protection from the elements, few accepted his offer for long.


The New Council was created, representing interests of both factions of the town.


Of the Kaer Council:

  • Marliena Swordsinger – Human Troubador & Swordmaster. Formerly of Okoros
  • Kolgan Redbeard – Dwarf Troubador. Formerly of Khar Ruz
  • Sham’Sin – Elf Elementalist. Formerly of Shal’Minar.

Of the Townsfolk:

  • Hchal’Tssan – T’skrang merchant. Owner of the Red Raven Inn of Landside. Representing House V’strimon interests in the town.
  • Klanik – Human Warrior. Former First Watch guard of the Ring. Leader of the revolt against the Traitor Council.
  • Arraskan Sanabar – Human Archer, of Hangside. One of the original investors of the Town.

The new Council had several challenges to overcome. The empty coffers of the town were offset by the materials saved up over the Scourge within the Kaer mines. This helped to establish a more even political footing for the Kaer immigrants. Now able to pay their (previously unknown) debts and employees, the Town Watch was merged with the Kaer Guard, and with some semblance of order, the town re-opened itself to business.

Attacks on all Fronts

The merchant line attracted the attention of the Skull Warg tribe. The Scorchers quickly became more and more brazen in their attacks upon the merchant road. Giving the Second Watch outriders more than they could keep up with. With the help of the Adepts of Kaer Ardanyan, and their newly liberated airboat, the town watch is able to improve their response time, and expand their protection.

No sooner had the town secured one border, it was threatened by another. Above.
The Troll Moots of the Throal Mountains descended in their air ships, and tested the strength of the reformed town. Dropping out of the sky, wreaking havok within the city. The fire cannons on the Council Hall found their range limit when attacking airborne targets. In the end, Spilvan the Red, formerly of Okoros, challenged their leader to a duel. This was accepted, but they withdrew to an airship deck to engage each other. Minutes later, Spilvan was returned to the ground, and the airships left without further difficulty.

Ardanyan had once again secured it’s place in the world as a safe haven for trade.

Gahmil, TH 1506

There is an open invitation across Barsaive for people to celebrate Earthtime within Throal. Adepts are especially welcome to share their adventures to be entered into the Great Library of Throal. In addition to this honor, they shall be given a monetary reward in relation to the greatness of their entries.

Called to the Carpet

Presenting Evidence

Joran returns to the team and with him is the Elementalist Sham’sin. They want the young adepts to show them the entrance to the Kaer they had found during their escape from City Ardanyan. Karabus explains to them that the area is layered heavily with illusions. It may be difficult to find, but they will do their best.

M’lo leads this extended group back into The Deeps, using his skills to aid them in avoiding the mobs still hunting for the team. After some searching they are able located the area and prove to the two leaders of the Kaer that there are illusions by stepping back and forth through them. Sham’sin mediates for a bit and determines that the illusions have been tied into the Kaer wards, allowing the wards to be tricked into thinking they were working. Sham’sin, then declares that it could have always been worse, it appears that the area is clear in the Astral Space, which means that there have been no Horrors.

Karabus informs Sham’sin about the fall of the two passions and their new “Mad” personas. Karabus seems to be making headway with Sham’sin and senses that he will be on our side going into the meeting. On the way back Sham’sin asks many questions about what the outside world is like. Everyone takes their turn telling their stories and offering tips and suggestions.

Council Politics

In the Council Hall the Councilors and Elders arrive and prepare for the Inquiry. In addition to Joran Hardhelm and Leldrin the list of those in attendance:

  • Governor Garhn Andur of Okuros
  • Haragasun K’tan Vross
  • Ambassador Joran
  • Sham’sin
  • Ghandjoon
  • Governor Asandel
  • Ambassador Gathleen Velidien
  • Governor Kolgan Redbeard

The Inquiry begins with an opening statement from Leldrin. He speaks about himself and his time in service to the Kaer and in doing so works at building up his relationship with the members of the assembly.

M’lo then steps up and drawing up his skills as an actor, tells the tale of what the team has done recently. He is hoping to establish the teams credibility with the Assembly.

Medea then steps up and makes her plea directly to Governor Andur and she appears to make some headway.

Karabus then stands up and makes an impassioned speech. He mentions the original group that first ventured forth on what we have been told was an ill-fated encounter with a Horror. He then mentions second group sent out to the world, those that are the mentors of the team. He then puts out the items that were found on the Alter of Raggok. His speech and presentation of objects plays amazingly well all those in the whole room.

Mazrol then takes his turn and attempts to sway Governor Redbeard, unfortunately he manages only to annoy him.

Leldrin takes to the center of the room again and tries to enspell the whole room, but it doesn’t effect them all.

As Leldrin moves from his place, M’lo replaces him and begins speaking. He talks specifically to Governor Andur and Haragasub K’tan Vross, telling them about how their are holes in the wards of Okuros.

After M’lo, Teledon steps up with a bag of coins that were collected from the outside world. Teledon explained that there would have been no way for us to have gathered these coins with minting from an outside if we had never been outside.

Medea then takes the floor and addresses Governor Redbeard and she makes some headway.

When Medea steps down, Karabus then steps up and addresses the Elves from Shal’Minar, talking about how select people are being taken out of the kaer to live happy lives and the rest of them are being left inside to rot.

Mazrol, after his last attempt, steps up once again and speaks to Governor Redbeard and once again he does not do well.

Following Mazrol, Leldrin steps up and begins addressing both the governor and ambassador of Shal’Minar.

M’lo then steps to the center of the room again. He looks around the room and then addresses those same two that Leldrin had just spoken too. He talked about how the last prison he was in was when he and his team were rescuing their mentors, who were arrested and beaten under the false charge of Slavery. Teledon throws down the bag of gold as evidence of the truth of M’lo’s words. With this last bit of evidence given, the “room is won” and of those in the assembly side with the team.

The Traitor Revealed

Joran then gets up and makes a statement accusing Leldrin of layering illusions over the tunnel from the Kaer to the City.

Leldrin in a final attempt to save himself addresses the room, causing people passively sit and listen. He made a speech looking down on them and being dismissive towards the Assembly and then he tries to leave.

Then the action starts:

  • Teledon, jumps up and strikes at Leldrin
  • Karabus, casts Mind Dagger
  • Mdedea, hits him and wounds him
  • Mazrol – Shoots and ‘pins’ his robes to the wall

In the middle of all this activity and aggression in his direction Leldrin points his finger at Joran and calls to him “You Traitor!!!”

Joran then blanches and dives off the stage and runs through the crowd attempting to get away.

  • Teledon, strikes Leldrin again and cuts him down.
  • Mazrol moves over to Leldrin to check if he’s dead and decides that he is in fact dead and not pretending.

M’lo then asks Ghanjoon to come over and verify that Leldrin is in fact dead or if he is running away under and illusion. She confirms that he is in fact dead.

About 20 minutes later the body of Leldrin becomes the body of Joran, everyone is surprised and distressed. Ghanjoon weaves threads and brings him back to life.

Leaving the Kaer

Joran begins making speeches about making preparations to leave and go to the surface.

M’lo suggests that perhaps there should be a new holiday.

Once everyone has packed all their belongings for the journey to the surface, they all joined each other for the ascension. As they stepped outside the people are amazed by the sheer size of the world, many had feelings of falling up. The adepts however, felt something extra.

- Ghanjoon is rushed by all the local spirits.
- Sham’sin became more attuned with the elements

It is explained to the team that based on their lower Circles they were not terribly overwhelmed, unlike the whole lot of the higher circle adepts.

Once everyone had recovered from the overwhelming sensations of either the vastness of the world and/ or adeptual connections, they all marched down to the city. When they arrived they found out that the City Council had run away with most of the treasury. Along with them, most of the 3rd watch was also gone. It was known that the 3rd watch were Adepts for the most part and also the members of the city watch most loyal to the council.

As things begin to settle, Ferhaan invited M’lo to his estate for a conversation. At the end of the conversation he handed back the firing pins for the Fire Canons. Medea was also informed that Blitz was being stabled at his estate.

A day after everyone had been “crammed” into the city two airships arrive and a couple of dwarves come down into the city. The Dwarves asked for Teledon and talk with him about the reports he had sent to them previously. Teledon offers to take them to the New Council.

And Back to the Kaer

The team travels deeper through the tunnel, M’lo is in the lead looking for traps with Teledon close behind in case there is a combat threat. M’lo finds the first pit trap and is able to lead the rest of the team past it and then keep his eyes peeled for more. At some point Teledon begins marking the walls so that the team would know which way to go if they had to move through area at speed. After 2 or 3 hours the team takes a break and are able to rest and perform their Karma rituals. Once these are complete Karabus re-casts the the Mage Armor and Astral Shield spells for everyone.

Still traveling through the tunnel M’lo finds yet another pit trap and then tunnel opens up in to an area containing a pair of cadaver men and large multi-headed creature with no eyes, but many teeth. Karabus risks using his Astral Sight on the creature and determines that it is some sort of Horror touched critter and it has to be killed. All of the creatures have turned towards the light carried by the team, but none of them have advanced.

Teledon asked Karabus to verify if they were illusions or if they were really there. Karabus reports that they are in fact all real. M’lo moves into the room prepared to back up Medea. Mazrol takes aim at the Beast and shoots it in the chest causing a grievous wound, it writhes and screams. At this point Mazrol successfully sees through the illusion. Mazrol tells the team his belief of the beast being an illusion. Teledon, is not certain that Mazrol is correct and steps into a defensive position in front of M’lo. Medea true to form charged the beast and attacks it with her claws wounding it further.

The first cadaver man steps forward and attacks Medea, but it’s claws are match for her armor. The Beast then attacks Medea, just then she notices that it is an illusion, but to the rest of the team it looks as though she is being shredded. She does call out, telling everyone that it is an illusion. The second cadaver Man steps in to attack Teledon and its attacks bounce harmlessly off his shield. Karabus, who still sees the Beast as a danger, steps up and casts Mind Dagger at it.

Teledon engages the cadaver man and hurts it. M’lo is able to see through the illusion of the Beast, and then moves behind the cadaver man that is fighting with Teledon takes a swing and cuts off its head. Karabus attempts to cast a spell at the cadaver man fighting with Medea and the spell does not land. At the same time the cadaver man attacks Medea, she side steps the attack then spins on her target and swipes its head off. Everyone in the team now realizes that the Beast is an illusion and no longer concerns themselves with it, the fight is over.

M’lo then moves up to the front again and begins looking for more traps. Teledon then steps ahead of everyone, including M’lo and suddenly is in a hallway all alone according to his perception. Given that everyone on the team can still see him, it is determined to be another illusion. Medea picks up the body of a dead cadaver man and lays him across the line of the illusion, so that it appears to be half in the wall. This way, if the team needs to escape quickly, they will hopefully be able to find their way through this illusion.

M’lo looks around the area and says that he thinks they may be somewhere in the Deeps. Sylphis will look around as well and concur with M’lo’s opinion. M’lo then suggests that Medea should see if she can pick up any sort of the trail or tracks, given that Leldrin seems to use this route to get to the City. Medea looks around a bit and decides that North is the way to go. The team has a quick chat and votes to go North. They travel a bit further and eventually find themselves at the border of Okoros. At this point there is a discussion between the team and mentors. The mentors are going to go to a hiding spot that Sylphis knows of still in the Deeps, where they will rest and recover, meanwhile the team will head for the Council Hall.

The team moves through the streets of Okoros and notice that the citizens are paying special attention to them and whispering amongst themselves. A Troll steps up and boldly asks why the team isn’t still in prison. It seems that they have been branded as “Gate Cultists.” The team tries talking to the group of citizens in a calm and civil manner, however it seems that what the crowd hears are vile threats of violence. Karabus casts his spell “Dazzling Display of Logic” with the intent to resolves this conflict peacefully. Unfortunately, his spell-casting is received as him speaking in tongues and attempting to make use of his vast and terrible spell power.

M’lo attempts to lead the team away Gracefully from the situation, unfortunately he was unsuccessful. Karabus then attempts to dispel magic in the area and is not successful. Teledon puts himself into a defensive position to protect the rest of the team. Mazrol runs away. Then the angry mob attacks Teledon and Karabus. Teledon is able to block all the attacks made at him, unfortunately Karabus was hurt. Medea, M’lo and Karabus all head between a pair of buildings onto a parallel street. Mazrol, then changes his direction to catch up with the rest of the team. Meanwhile, Teledon leads the mob away in another direction. M’lo in the lead, the team heads back to the Deeps, where they notice that the angry mob is not willing to enter the Deeps. They stop there to make a better plan.

Mazrol takes out the arrowhead and hopes that he might be able to us it to locate the direction of the mentors, unfortunately it does not work this time. M’lo suggests that Karabus might try Dispelling Magic on the team. Medea volunteers to be the first cast upon and Karabus finds that there is one more spell on her than he can account for. Karabus then cast his Dispel upon the rest of the team, followed by casting Astral Sight and making sure that the team was no longer en-spelled. That done the team then ponder how an additional spell may have been cast upon them. A plan is concocted to have one of the team members to go and speak with the crowd while Karabus watched from a hiding place.

Teledon volunteers to go out and speak to the crowd. Karabus once again en-spells the rest of the team and they all move in to position to watch Teledon’s encounter. The mob has become even larger and has broken into groups seeking across multiple streets. Rather than going into the street to talk with the crowd, Teledon knocks at a window, in an attempt to get one of the residents of the home to speak with him. “If you repeat this back this sentence , I’ll give you a gold coin.” An Orc opens the window, repeats back the sentence and claims his gold.

M’lo then offers to guide the team via his Stealthy Stride, to the get to the new target location. They are able to slip past the first groups of the mob. Medea and Mazrol are going into Upendils Hammer to speak with owner. While they are inside the mob spots the rest of the team who is waiting hiding in an alley. M’lo once again attempts to take everyone with him with a Graceful Exit, unfortunately it is an abysmal failure, resulting in a full scatter.

Inside, Harg is behind the counter working when he is approached by Medea and Mazrol. They initiate the conversation with code words used previously and he takes them into a back hallway. Once back there, they tell him about the outside being clean and Horror free. They then tell him about the City and the “Heroes” and about how they have been smuggling Elves out of the Kaer. When they take a breath Harg asks them if they have any idea why Leldrin would have come back into the Kaer. After a bit more conversation, they decide that it will be safe to bring the rest of the team into the shop Once inside, Teledon tells him about the Mad Passions and then offers conjectures that the Elves killed the Dwarves and then went off to the build their city. Then the information about the cadaver men is mentioned and Harg had no idea about those being around. He offers to take the team to the Council Hall, via the tunnel and make first contact for them. Before Harg leave, he is also told that the team has rescued the Mentors, but that they are wounded and healing in a secret location.

Harg and M’lo head to the Council Hall, Harg then speaks to Joran briefly about something needing to be seen in the shop. Joran is surprised to see the whole team waiting to speak with him. The team gives him the debrief of all things seen and done after leaving the Kaer. Throughout the report Joran grows more and more angry until Leldrin is mentioned and he growls “I knew it!”

The team along with Joran begin making plans to capture Leldrin. The plan is to call him to a Council Meeting, which will also contain their allies.


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