Earthdawn: Leaving the Kaer

Into the Smalls

The Laneway

The team decided to head into the Smalls. They go through the gates of Haven just before dawn into the Laneway leading Northwest. The Laneways have been torn up and in need to serious repair. The walls of the Laneway cast shadows over the broken road, making it hard to see anything clearly. The team moved along the road with M’lo checking for traps. He finds a couple blade traps and then a large pit trap. While he is working on disarming all of the these traps the team is attacked by several short creatures, with brains exposed from their cracked skulls.

Karabus identified the creatures as Scurriers, which are minor Horrors. He informed the team that Scurriers love to wander around and set traps. They also feed on the pain, fear and anguish they have caused with these traps. When M’lo disarmed the first trap it fell apart into component parts of stones and other pieces of refuse. It seems that the Scurriers have a magic that allows them to generate traps out of whatever bits and pieces that are laying about.

A fight ensues between the team and the Scurriers. M’lo spends his time disarming the many traps and clearing a path for the team to get engage the Scurriers in combat. Between the martial prowess of Gigan, Medea, and Mazrol and the spell casting genius of Karabus the Scurriers were eventually defeated. When the combat was complete the team searched the Scurriers and found no treasure and then decided to continue on down the Laneway. As the team continues on, M’lo continues to find and disarm traps, until they get clear of the Laneway.

The Smalls

The team then begins looking for a break in the wall, that will allow them access to the Smalls. The team was nearly to the Screaming Fountain, when they finally found a break in the wall. Once inside they noticed that the buildings are tightly packed, but orderly. They decided to consult with the map of the Smalls that they purchased. Mazrol took up the duty of navigating their way around and Medea, was making a map of their own so that they could find their way back out.

Suddenly, the Screaming Fountain, which is only a few hundred yards away, begins screaming and howling. The team all feel a sudden sense of vertigo and the next thing they knew they were all waking up on the ground. They picked themselves up and began looking around. Karabus notes that time had passed because of the multiple hour spells had all lapsed, so he recast them all. Not only that, but they were all also soaking wet, with some sort of clear liquid. Finally, they realized that they were no longer on the same street they had been standing on when the fountain began screaming. It seemed that they had somehow been moved to this new location.

The next order of business was to make their way back to the break in the wall. The team took stock of the situation. They were in the middle of reasonably large thoroughfare which contained a dry fountain in the middle of the street. Mazrol cast his tracking spell in order to find the other half that he had left at the break in the wall as a backup plan. Unfortunately his Talent was not terribly effective. When the Talent didn’t work as hoped, the team decided to find a building with an intact roof and go up top to get a view of the terrain and see where they were.

Karabus decided to cast a flying spell to get a better view and told the rest of the team that they appeared to be several hours deep in the Smalls. Hearing this information the team finds a house so they can get a look for themselves. M’lo once again checks for traps and finding none, waved the team into the building. There is a set of stairs heading to a second level and another door. A squishing noise can be heard on the other side of the door.

Medea decided to head back out into the street using the original door. She stepped into the crossroads by the fountain and sees down the road there is a dead horse, with a man underneath said horse and a Wood Lion having a meal. Medea decided that she was going to attempt to make this Wood Lion a part of her menagerie. Medea moved slowly down the alley and as she did so a second Wood Lion jumps off the roof at her.

Adventures in Haven

The team entered the Restless Troll, it was mid morning and there were already some folks inside eating and drinking. When the door opened the Troll barkeepers looked up from the chores. The female Troll came out from behind the bar and introduced herself as Tyla, the owner of the establishment. Karabus stepped forward and spoke with her acquiring a suite of rooms at the cost of 160sp a night, potentially for a week.

M’lo then introduced himself to her and asked when the team might be able to locate trainers, so that they may be better prepared before entering the city. Tylia thought about the request and then gave him the name of hte first trainer that came to her mind: Linnag, the Orc who had been ‘hitting’ on both Mazrol and Karabus is a swordmaster.

When the team sat down at a table to relax a bit, an elderly Dwarf woman approached the table with a couple of pitchers of drink and a plate of food. She interoduced herself as Cleotha Splayfoot and explains that she is one of the caravan masters in Haven. She then asked where they were from. Several members of the team speak up, all knowing the story by now after telling it several time recently, they never spoke over each other but one would continue where the other had stopped for a breath. They further explain why they are in Haven, and that they are seeking information of how their Kaer was hidden for so long.

Once the team was done with their story, Cleotha then informed them that her caravan is involved in runs from Haven to Throal and back again. She further explained that she offers more insurance and cash on return that other caravan masters who work the same route, up to 25%. Her business is to taked the items from adventurers and then take them back to Throal where there is a vigerous market for such treasures. Whether the items are sold to individuals, shops or at auction, when her caravan returns she brings back the proceeds and hands them over to the adventurer.

When the team asked her about the few organizations that they have already heard mention of, Cleotha answered that she likes the Delvers and their leader and on the other hand offer words of caution regarding the Association of Non-Allied advantures. She then mentioned a group that the team had not heard of, the Grim Legion. They can be spotted by their leather jackets. They are known to hate Horrors and they are not entirely descriminate on their selection of Horror marked people. Once they have taken a suspected Horor marked person into custody, they put them to the question and it is more likely than not that they have put several innocent people to the question. She then moved on to the Blood Wardens, made up of Blood Elves, everyone gives them their space. Finally, she said that she is expecting to see members of the Throalic ‘Exploratory Force’ some day soon. The team confirmed nothing.

She continued with her explanation, many of the realms have representatives in Haven and advanturing in Parlainth seeking for riches and magic and expects that sooner or later one or more of them is going to attempt to lay claim to the place. If there were representatives from Throal present, that might be enough to stave off those attempts. She finishes up her visit by telling the team that her shop front is near Torgac;s Supplies and that she is either here in the tavern or in the shop itself.

When Cleotha left the table, Tyla approached with the food that had been ordered by the team. She also informed them that their suite is on the 5th floor and puts the key, which is attached to a large wooden plackard on the table.

The team decides to wander around Haven and get a better feel for the city, Teledun volunteered to stay behind and guard the gear and treasure. During their wanderings the team learns that Pagnoor Gilt-throat, a Troll Air Sailor, flies a drakkor named the ‘Unyielding’ over the warzone for the purposes of gambling on that days combat. They decided to find Pagmor and while they were looking for him the team came across the leaderboard used for betting on which of the statues is doing what in the war zone. Then they realized that above the leaderboard a very sad looking airship was tethered to the ground. There were holes in the hull, it listed to the side and appeared to be a complete junker. They then noticed Pagmor is standing by the ladder up to the air ship, he was smiling and waving to the crowd.

Mazrol, Karabus and Gigan decided that if they could get up on the ship, they would have a fantastic vantage point on Parlainth. They approached the platform so that they might speak with Pagmor. Mazrol stepped up to speak, he began with asking if Pagmor would be willing to train him further in the ways of an Air Sailor. He then asked if woul dbe possible for he and his friends might be able to go aboard in order to have a look-ss about the city. Pagmor agrees, but very insistantly lays down three rules: 1. The ‘Unyielding’ does not ever land, 2. He (Pagmor) does not do pick-ups or deliveries, and 3. He (Pagmor) does not do rescue missions. His rules stated and agreed up, he aggreed to take the three of them onboard for 100sp per person.

Once everyone was aboard, the ‘Unyielding’ rose to over 100 feet in the air. Crossing over the wall and traveling over the Twists. The team notices that the air temperatir noticably dropped. They also had a clear view of the Screaming Fountain, which had been built atop a pyramid and was full of not water but blood. There are statues placed around the fountain, all but three of them have no hdeads. It is noted that the only statues which retained their heads belonged to the Mad Passions.

When they finally passed over the wall into the air space above the war zone the temperature rose. They also noticed that there were large holes in the ground. Moments later they witnessed a large scale armed conflicts, the whole time Pagmor was busy taking notes.

They then headed over the Vaults and Pagmor mentions that this is the area where the very wealthy used to live and that a dragon, lured by all the wealth, has moved into the area. The team noticed that Pagmor took care to keep the ship traveling along the outer wall. The next section of town they crossed over was the Smalls, Pagmor said that this is where everyone else lived and that under the Smalls is where the Catacombs are located. It is also noted that the ‘Lane-ways’ have seen better days, but they are still able to be used. The journey around the city sections complete, Pagmor tells Mazrol to contact him later about training.

Meanwhile back at the Restless Troll, M’lo approached Linnag to request training. During their conversation the request for training was made by him, there was also some rather overt flirting by her. M’lo attempted to divert her by offering up Mazrol.

At about the same time, Medea headed out to a nearby village in order to find the suggested Orcish Beastmaster and see if he would be willing to train her. Before he even began negotiating with her, he began examining her animals to see how they well they were being treated and how well they all worked together. Finding the beasts and Medea to be acceptable, he agreed to train her.

Once the three team members that had journied over the city with Pagmor came back down to land, Gigan headed over to Torgac’s Supplies and Goods in the hopes of finding a trainer for himself. Gigan entered the store and started scoping out the place for armored guards. While he moved through the store he noticed that the prices on the gear were all over the place with no seeming rhyme or reaosn. He finally asked one of the guards from training, unfortunately he was a calvary man and could not help him fortunately he pointed him in the direction Vatiganns Lore Exchange and told him that there are three Trolls in there that are warriors.

Gigan thanked the Calvaryman and made his way across the street and into the Lore Exchange. He approached the desk where he found a female T’Skrang sitting and reading a book. She looked up and asked him what he wanted. Gigan responded that he was hoping to speak to one of her Troll Warrior guards in the hopes of finding a trainer. She appeared to be both annoyed at being disturbed and disappointed that Gigan wasn’t interested in purchasing any of her valuable Lore. One of the tree Trolls was on duty, he spoke with Gigan and a deal was struck.

Back at the Restless Troll Captain K’Tslade, from the ship upon which the team traveled to Haven, arrived and handed over Mazrol’s cut of the True Elemental Air that he had harvested. The team would have sufficient funds for some time, next was training and then into Parlainth in search of knowledge, riches and glory.

Welcome to Parlainth

The team is still on the airship and start making attempts to gather true elemental air. Given that it is part of Mazrol’s training as Air Sailor, he will be the one to jump over the side of the ship wearing a harness and wielding a net. As Mazrol makes his second leap, everyone hears the loud buzzing noise of two large dragonflies angling for an attack. Medea further identifies them as Prisma, and she suggests obvious solution of “If they don’t have wings they can’t fly.” The team engaged the Prisma in a dramtic, but ultimately successful attack.

Once the fight is complete and the dust has settled, wings harvested and corpses tossed over the rail, Mazrol leaped over the rail again seeking true elemental air. While Mazrol was working the net through the clouds, Medea and M’lo determined that the wings should earn the team the tidy sums of 4000sp and 3000sp.

Mazrol was evetually hauled back up to the deck, at which point he handed over the net to the Captain, so that he might determine how well Mazrol had done with his assigned task. As the Captain takes the net from Mazrol another crew member produced an Oracalcum lined box, into which the contents of the net were emptied. The Captain then stated that “Once we arrive at Haven, we’ll have the elemental kernals put into coins, to that they will be safe for carrying.”

As the airship past over the city the team got their first view of Parlainth. Light colored stones, with a structural tendacy for zigerats. They can also see that the city is divided into four sections. They also see that there is an area with newer construction, this is the city of Haven. The Captain walked over the rail and announced, “Welcome to Haven, mind your purses and mind your deals.” After the initial warning, the Captain then explained the lay of the land.

The Mayor is Torgac, a Troll who was one of the first people in Parlainth.
– Also runs a Supply Store.

Info is power. There are info brokers in Haven,
– Lady Vartagles (female T’Skrang), who was part of Torgac’s team.

He suggests that if the team has got the extram money, they should consider staying at the Restless Troll.
– Owned and run by Talia, also part of Torgac’s party.

The Captain then suggested that theam shoulds stop by the Map Wall, in order to get an “on the ground” version of what is going on in the ruins.

- There is an established caravan route. Haven is neutral territory, similar to Barter Town - This will likely make it difficult to tell friends from enemies. - By the entrance of the town, there are lots of low end taverns and shops.

While passing through town the team noticed an inn named the Loax Legacy.

About this time, the team realized that there was a second T’Skrang walking with them. They stopped in the middle of the street and asked for an introduction. He cleared his throat and bowed.

- His name is Gigan and his a journeyman warrior. - He has been sent up to Parlainth seeking answers. - Shiva-halla (leader of his faction) hasn’t come of age yet, but has the gift of prophecy.

The team accepts his introduction and story as fact until proven otherwise. They then introduce themselves to him.

Gigan is asked about the origin of his shield. Gigan, then tells the story about how it was made from the shell of a giant turtle, which was a friend of his beast master mother.

Karabus, suggested to the team, that before they go into Parlainth, they should get the lay of the land. They hear a female voice say that he is as smart as he is pretty. She is ‘name’ of the Order of Delvers.

M’lo went over to speak with the people who were sitting on the porch of the Restless Troll (a five floor pyramid), asking about the Order of Delvers. He gathered the following information:

- They are well known. - They have been around for a while. - They have rules about how members treat each other. - Their main competition is: The Associatoin of Unaffiliated Explorers

Archianna Smoothskin is a mover and a shaker politically and not happy with the current Mayor.

Training and flying on an airship

While the team is between assignments Karabus spends time looking into the history of the items they are carrying. He conducts his research with the assisstance of the rest of the team.

Some time later the team was considering what supplies they would like to gather before heading out on their next foray into the outside world. They decided to purchase several healing related items: (2) Healing potions, (3) doses of Kelia’s Antidote, and (3) applications of Kelix’s Poultice.

After two months of training and research the team is called to the Master of the Hall of Records. He called the team to ask them if they need any other information on Parlainth or the Akashick record. That question asked, the whole team turned as one to look at Karabus. They hoped their scholar would speak to the other scholar in that special language of theirs with all the really big words. Their conversation was long and detailed and contained information about Ardanian and how and why it had disappeared from the records.

That information now known, Karabus asked if the Traiter Council had any journal entries recorded in the Great Library. The team was informed that there was a journal entry about how they had turned away the Fire Wargs.

Following that there was a conversation about how the Kaer wards were manipulated to keep out of the Spirits that would help the Adepts with training their talents. When that discussion had concluded the team headed off to catch the airship. The airship would serve a dual purpose, it would get them to their next mission location and it would also serve as the final stage of Mazrol’s training.

The vessel flew over land and the team was able to see the rivers and ruins and even some new structures being built by Namegivers now living on the surface. The journey eventually takes the ship over the Kakeric Mountains, where it is bitterly cold. Shortly after crossing into the mountainous region screeching was heard off the starboard bow. The sound was coming from a troop of six foot tall, winged baboons, which were white as the snow on the mountains.

The Ice Flyers moved into range and attacked the ship. The crew quickly reacted to repel these monsterous creatures attempting to board their vessel and since Mazrol was an active member of the crew the team was obliged to help defend the vessel for more than one reason. After a challenging combat the vessel, its crew and the team were alive and well and the surviving Ice Flyers fled the scene.

Later the Captain had another talk with Mazrol. He told Mazrol that he wouldn’t never be a real air sailor until he skims for True Air. The team agreed to the challenge.

The Theran Connection
Rosper goes into business for himself

Rosper’s Interview

After the fighting was complete, Teledon bunked down immediately. Rosper helped him along on his healing by casting several recovery spells on him. Rosper then went about picking leaves off the trees and casting spells on them so that the team would gain nourishment from them, the bonus being that they tasted like meat.

Rosper then asked if he might be allowed to ask the team questions, because he was confused and would like some clarification.

He asked why in several scenarios the team let people live and not just kill people out right. The team explained that in all of those situations there was no reason to kill the people who were already defeated.

Rosper then makes a comment, seemingly off the cuff, about not understanding all the ways of Namegivers. Which is actually caught by all members of the team at varying rates of speed. He is then asked quite directly if he is in fact a Namegiver and he admits that he is not.

It was then that Mazrol recalled the old legends about beings known as Drakes. They are creatures created by the Great Dragons to work as an intermediary between them and the “Younger Races.” Armed with this bit of lore, Mazrol boldly asked Rosper if he is a Drake and Rosper answered affirmatively. He answered further saying that he was in service to the Great Dragon, Mountain Shadow.

This news resulted in quite a bit of murmuring and side conversation among the team. They had, at that point, realized that they were involved in something far more dangerous than it first appeared.

Rosper then began divulging the contents of the documents that they team had been sent to retrieve. The documents contain information about a young girl who has been able to do things with Dragon Magic, which is highly unusual.

He then explained that he would like this girl protected at all costs, because she might be a new type of Drake that are also Namegivers. The other option is that she is Dragon-kin, which would mean that she would most likely be killed by any dragon. Given this new information the team decides that Darkwood should not be allowed to survive the encounter.

Karabus made the argument that the child was in danger and the team protected those who cannot protect themselves. The rest of the team agreed and with that the decision to see this mission through was made.

Darkwood Camp

The next morning, Teledon woke up and everyone is healed enough to continue. Mazrol, then takes out the arrow that was being used to track Darkwood. He once again channeled energy into it, it pointed the way and he started walking, the team followed.

Eventually the team arrived just outside Darkwood’s campsite. Rosper handed the fake documents to M’lo and sent him in promising that as long as he could see M’lo he would help him. M’lo then moved in closer to the camp. During his approach he caught site of a guard moving in the camp, apparently doing a patrol circuit. M’lo altered his approach so that he would be able to keep one of the tents between himself and the guard. Then, timing the movement of the guard, M’lo moved around to the front of the tent he was behind and stepped inside. The resident of the tent was a sleeping elf, he was easily identified as a warrior by his sword, shield. The stolen documents were not found. M’lo then waited for the guard to come back around and once he had passed, M’lo stepped out of the tent and walked silently behind him. The second tent contained a dwarf warrior, but sadly no documents. Once again, M’lo waited till the guard passed, then stepped out behind him and followed him to the third tent.

At this point the guard heard something and spun around on M’lo. The rest of the group sees Rosper catch his breath and concentrate on the scene. Just as suddenly, the guard had not turned around, and was continuing to walk as if he had heard nothing.

In the third tent M’lo struck pay-dirt. This was where Darkwood lay sleeping right next to the warded chest, which no doubt contained the stolen documents. M’lo determined that the only way to open the chest safely was to be Darkwood, so he weaves a layer of threads over his own True Pattern so that it appeared like Darkwoods. With the ward down, all that was left was to pick the lock and then swap out the papers. He did take the time to verify that those pages from the chest were actually the documents they had been sent to retrieve. Once he was convinced that these were the documents the team was hunting, he concealed them and snuck back to the team.

Having completed the first part of the mission, the team hunkered down and watched the camp waiting for morning. With any luck the contact and sale would happen soon. In the morning a T’skrang and an Elf are seen walking through the camp, indicating that Darkwood had five companions and not just the three M’lo ha spotted during this sneak.

Transactions and Reactions

A bit later, a shallow draft boat came into sight. They had come for the meeting, they were Therans, and they had come for the documents. There is an exchange of money for the documents. The Therans then immediately got back on their boat and left the scene. Darkwood opened the chest and doles out the pay to the mercenaries. Money in hand the Elf, that had not been seen until morning, left the camp. On his way out of the camp, he was recognized as one of the elves that had attacked the team when they first made their way from the kaer to Ardanyan city.

One mercenary down, the team put their heads together to make their plan of attack. What they had not realized is that they were one head short. Rosper had gone into business for himself. While the team had distracted themselves making a plan, Rosper had moved off and changed into his draconic form and pounced upon Darkwood, killing him instantly. Rosper then grabbed the chest of money and the shredded remnants of Darkwood and flew away. Seizing upon the shock and awe of Rosper’s attack the team leaped into action.

When the fight was over, the only survivor of mercenary team was the T’Skrang river pirate. He was attempting to crawl away and was interrupted by M’lo who accepted the T’Skrang “offering to the River Spirit.” Which is the traditional admission of defeat and payment of parole.

The team then gathered what remaining treasure there was to be found around the camp and in the possession of the dead mercenaries. Then they headed back to the Kingdom of Throal to report in on the success of the mission to Master Librarian Merrox. They explain how Rosper killed Darkwood and then left with the body and documents. The team also explained the swapping out of the documents and who the buyers were. In return, the team received information about their captors, plus information on the History of Parlainth and the Akashic Record.

Welcome to the Jungle

Underworld Contacts

The team is introduced to Derfillion, the man who knows people, by the bartender. The initial offer/ counter-offer did not go as well as they expected, which resulted in additional conversation with the man. While negotiations continued, Medea moved over to the fireplace and saw noticed that there was a great amount of burnt paper. When confronted about it, Derfillion responds, “Just a bit of cleaning up. After all, a few moments ago, the establishment was being raided by law enforcement.”

M’lo once again brought the conversation back to haggling over the cost of information regarding Darkwood. While the haggling was happening Karabus and Mazrol determined that Derfillion speaks Throlic as a second language. Having that bit of prompting, Medea realized that Derfillion is from Thera. She spoke up interrupting the haggling, “You’re not from here are you? You’re from Thera.” Karabus then followed with, “Yes! That’s the accent.”

It was at that exact moment that Derfillion realized that his back was to the wall. He decided to give the team the information they were looking for and said “For the sake of saving face, you paid half the price we were about to settle on.” He then continued with the information, “Darkwood came in looking for the names of who might be interested in buying his information.” Derfillion pointed the team towards the northern tip of the Servos Jungle and he added the final note that Darkwood had hired several toughs to go with him and some of them may be adepts. He then pointed the team towards a horse merchant , which he no doubt either owned or was getting a piece of the proceeds. On the way out the door Karabus paid him 250 silver and thanked him for the information.

The team then headed towards the horse merchant and paid 125 silver per horse, then they hit the road.

Servos Jungle entrance

The first couple of days they moved quickly. Eventually they made it to the tip of the jungle and it became bit more slow going. There were pathways, which were really more suggestions of a path. Medea took the lead and began blazing a trail for the rest of the team. While she was doing so, she began to find that there were webs mixed with the foliage. Jostling the webs had the expected effect, the very large spider creatures known as Jehuthra came to see what was moving through their domain.

The first attack of the combat was the web that ensnared Medea. In answer Mazrol fired at the Jehuthra and missed. Teledon, then moved to attack the second Jehuthra and missed.

Teledon was then attacked and struck multiple times, he was not knocked from his feet, but the Jehuthra did feed on his fear and pain. Karabus, surprised at their arrival, tries to identify what these things are. Medea urged Blitz forward in order to get her into range and she took a swing at a Jehuthra and hurt it. M’lo moved forward to help Teledon.

Teledon, then attacked the Jehuthra and missed, Mazrol aimed at the other Jehuthra and hit it with an arrow. The Jehuthra attacked Teledon missing multiple times, this time it missed, however it still fed on his fear. Medea attacked the same Jehuthra that Mazrol had shot and was able to hurt it a bit. She also sent Fluffy to move underground in order to make a back attack. The Jehuthra having been hurt by Medea attacked her, striking multiple times hurting her and then it spit a frost web at blitz entangling him, and then it fed on Medea’s fear.

At that moment Karabus had a spark of insight and recalled some information about these creatures. “These are Jehuthra, Horror Constructs, created by Horrors during the Scourge when they couldn’t find a decent meal. Striking their thorax should impede their magical webs.”

M’lo then successfully managed to make his way through the jungle and set himself in a position to make a surprise strike on the Jehuthra fighting Teledon. Teledon the struck the Jehuthra, which was then followed by M’lo who made his surprise strike. The Jehuthra who was fighting with Medea fired multiple frost webs at Medea, she suffered frost damage. Mazrol had also been hit and suffered some damage as well. The Jehuthra feasted on Mazrol’s fear. Since that Jehuthra had moved, Fluffy was forced to keep maneuvering in order to get into position for a back attack. The Jehuthra fighting Teledon and M’lo, moved and then fired a Frost Web at M’lo entangling him, fortunately he suffered no damage. It then fired at Teledon also ensnaring him and hurting him. Mazrol aimed and then shot at the Jehuthra that he and Medea had been fighting. Medea then urged Blitz to break out of the web that had tangled him up, once he was free she drove him towards the Jehuthra so that she might attack and kill the creature. Karabus cast Mind Dagger at the Jehuthra that had been fighting Teledon and M’lo. Rosper then cast a spell on the blades of both Teledon and M’lo.

Welcome to my Parlor

The Jehuthra facing Teledon and M’lo then drew a pattern on it’s thorax and then made a circle with his legs and then created a jagged iron maze which trapped Blitz, Medea, M’lo, and Teledon within it and separated from each other. Outside, Mazrol saw a large metal cocoon which took up a 10 meter radius where his friends had just stood. The Jehuthra fed on Medea’s confusion. Mazrol walked up to the cocoon and poked it with a stick and since there was no effect, Rosper suggested that perhaps Mazrol needed to use a larger stick. Karabus attempted to dispel magic, sadly the cocoon is not effected. That failed he opted to use his astral sight on the cocoon and he reeled back from the horror wracked object.

M’lo seeing no one in the area decided to enter Stealthy Stride. Teledon headed down the hallway calling for the team to make their way to him, avoiding the jagged barbs of the web. Blitz headed towards the center and managed to do harm to himself.

M’lo moved with stealth, but still managed to get his armor snagged on the jagged wall. At that moment the Jehuthra emerged from the wall and hits M’lo, who was able to interpose shield and armor, so he was not harmed. Teledon continued to move towards the center calling out to everyone else. Medea also moved towards the center of the steel web maze.

Teledon, who heard M’lo calling for help, moved to help his teammate and encased himself in wood skin. Medea then made her way to the center where she was reunited with Blitz.

When Teledon arrived, M’lo explained that the Jehuthra is able to move through the walls. That information passed on, M’lo moved at speed out of the area, avoiding the barbed walls. No sooner had M’lo passed on the information and left the area the Jehuthra emerged and attacked Teledon wounding him and knocking him down. As Teledon gets up from the ground, his wounds suddenly raged with flames, healing himself. He then air danced, unfortunately he missed with his attack. M’lo took the opportunity to move in, taking some minor damage along the way, he swung and missed. Medea moved upon Blitz and launched herself from his back and killed the Jehuthra with her attack.

As the Jehuthra died the cocoon crumbled and the team was reunited.

Giving the Jehuthra a more thorough inspection Karabus announced that the thorax of both Jehuthra were worth 120 Silver each. Plus the story of killing these Horror constructs would reap it’s own benefits.

Hunting Darkwood

Darkwood Apartment

M’lo and Mazrol approached the door and two of the toughs step up to block their path. There is back and forth banter along with some effective taunting on the part of the toughs.

Mazrol decides to take matters into his own hands, as it were. He decides that he is going to make the first attack. He attempts a headbutt attack on the tough closest to him, unfortunately he misses, but the fight is on.
The rest of the team who had been hanging back and watching the show realized that a fight was about to start and got themselves into position.

Medea stepped out from her hidden position and attacks one of the toughs and knocks him out with one punch. Seeing that one of the toughs loses his nerve and runs away, the rest of them stand down. The toughs who had intercepted M’lo and Mazrol stop talking and gawk at the one punch knockout. Seeing the look in their eyes M’lo simply smiles and them and begins questioning them.

Through the questions asked M’lo finds out that Darkwood had hired them to watch his place, but they definitely were not paid enough money to tangle with adepts. M’lo then makes the toughs a job offer, they will continue to watch Darkwood’s home and act as if they are still working for him, but will report to the team instead. The toughs agree to the new working arrangement.

The new arrangement now in place M’lo steps up to the door and picks the lock and as he is opening the door he looks back at the toughs and smirks. The inside of the home is orderly and the team moves into search for any clues. Teledon, finds a flyer in the fireplace it is mostly burned and the only thing that can be read is “…River”. Karabus finds some stuff that can be used with Mazrol’s tracking talent. He hands them to Mazrol who smiles and says “This will do”

Mazrol puts the assembled bits and pieces into a small bag and attaches one end of a string to it and the other end of the string to an arrow and conducts his ritual. That done, the teams leaves the home and begins tracking Darkwood. As they exit the home M’lo speaks to the leader of the toughs and agrees to pay half of the promised fee now and the other half plus a bonus if they are still doing their job when the team returns.

The team makes their may through the streets following Mazrol. They eventually made their way into the Grand Bazaar and then into Barter Town. Wandering around following Mazrol, they finally find the “Dark River” a renowned “house of ill-repute.”

The Dark River

When they enter they find a dimly lit room full of smoke and there are ladies dancing on the stage. The tables are full of name givers trying to “mind their own business.” When the team steps into the room, all eyes are drawn to them. The other thing the team notices is that everyone watching them have also shifted themselves so that their weapons could be easily drawn.

Karabus then took a look at the room with Astral Sight, since Darkwood is an Adept it should be easier to sort him out in the room. He finds some minor magic items, but no adepts. Rosper, who clearly has not spent much time outside the Library, asks who the merchants at the stage are and why aren’t they collecting the clothing they are paying for.

Teledon waves over a server and asks her, “Hello citizen, I’m looking for criminals.” Hearing this three people got up and left the building.

Medea decided to get into a better position for when the fight started. She made her way up on the stage and begin dancing. She did manage to get some attention, some money is thrown and two men in particular are paying intense interest.

M’lo took Rosper by the elbow and guided him to the bar and sits him down taking the seat next to him. He then began talking to the bartender, “Hi there, I’m helping my friend here locate his cousin, There is a matter of an estate that needs to be settled.” The bartender seemed to get what M’lo was getting at, and indicated that he could put them in touch with a guy who knows people, Derfillion.

Then Mazrol walked up to the bar and said, “So, I’ma guard looking for a guy.” That’s when the fight started.

Bounty Bar Fight

An archer takes a shot at Teledon and misses.

A Watchman stepped up and took a swing at Teledon and also missed him.

Medea moved with speed to attack the archer that had taken the shot at Teledon. She hit him and knocked him to the floor.

Rosper saw someone coming up behind Mazrol and threw a spell that went wide.

As the spell went by his head, Mazrol looked around himself and realized that he was surrounded. He hopped up onto the bar and then used “windcatcher” to land gracefully and then fired at one of his would-be attackers hitting him hard enough to knock him down.

A second archer backed away from Medea, putting himself up on the stage, and fired at her and missed.

M’lo, stood up from his bar stool and drew his sword. He moved in and attacked one of the attackers and missed.

The man who had just been shot by Mazrol, stood up and then leaped over the bar.

The man that M’lo had just attacked returned the favor, by swinging and also missing.

Karabus cast Mind Dagger at the man fighting M’lo and hits him.

Teledon swung at the opponent in front of him hitting. The man behind Teledon hit him, to little effect.

The second archer took another shot at Medea from his position on the stage. The arrow bounced off her armor, she hardly noticed.

The first archer used that distraction and jumped up, ran and over over the bar.

Teledon adjusted himself, so that he might have an even chance of defending himself from the multiple opponents, and then hit the man in front of him knocking him to the floor.

Mazrol realized that he was behind the bar with multiple enemies, jumped up onto the bar and shot the man he had previously hit and killed him.

Medea leaped a great distance and landed on the other side of the bar and as she landed took a swing at the first archer, but she missed.

The man fighting M’lo swung at him and hit for a small amount of damage.

Karabus cast at M’los opponent again and hit. M’lo also swung at the same man and missed.

The man on the other side of Teledon took a swing and missed as Teledon slipped the strike.

Rosper threw another “Ice Mace and Chain” at the man fighting M’lo. It wrapped itself around him and explodes, sadly doing very little damage.

Teledon’s other opponent attacked and missed him.

M’lo successfully maneuvered to attack his opponent and hit him, but the strike bounced off his armor.

Rosper tried to cast again, but was not able to grasp the threads of magic to successfully weave them into a spell.

Karabus cast another spell, this time at one of the men who were fighting with Teledon. Hit and hurt him, but the man maintained his feet.

Teledon then struck the same man that Karabus has hit with the spell and hurts him as well.

The first archer took a shot at Mazrol and missed.

The second archer took a shot Rosper hitting and doing some damage.

Medea leaped again and attacked the first archer and knocked him out.

The man fighting M’lo took a swing and missed.

The second man fighting Teledon, managed to get behind him again but missed with his attack.

Hearing Rosper shout in pain, Mazrol looked around the room and spotted the second archer and shot at him. Which caused him to dive out of the way.

Teledon again moved out of his disadvantaged position and also swung at one of his opponents and nearly killed him.

Mazrol, judging where the second archer would be when he came out of his protective dive aimed and let fly. Somehow the man managed to avoid being hit again.

Medea who watching the second archer shoot Rosper and how he dodged the arrows leaped the distance over tables and up onto the stage.

One of the men fighting Teledon hit him with an attack, but it bounced harmlessly off armor.

Karabus cast at that man that had just hit Teledon and killed him.

The second archer, now more concerned with a very angry looking Medea backed up at speed and fired at her but missed.

Rosper successfully cast another spell at the man fighting M’lo and knocked him unconscious.

With no other target, M’lo moved back over to his seat at the bar and said to the bartender, “So about the gentleman you were going to introduce me to?”

The second archer suddenly realized that he was the only one of his side of the battle still standing, dropped his crossbow and raised his hands.

Karabus looked at the archer and said, “It’s your lucky day. You may leave.” The archer considered leaving immediately, but looked down at his crossbow. Karabus sighed and said, “Yes. Take your crossbow.”

An offer they couldn't refuse

Recruitment and Training

The team is in the waiting room of the Library, they are patiently waiting for the scribes to finish making copies of their journals. After a little while a Dwarf enters the room. He has one eye and is carrying a bow. He is Oergesol, the Commander of the King’s Exploratory Force. Their mandate is to explore the wilderness, find lost Kaers, and seek out whatever else is happening out in the surface world.

His purpose for coming to the Libraries waiting room is to seek out the team. He offers them a job with the Exploratory Force, citing the benefits of Training, Paying for material and the potential of “Special Assignments” from the Crown. He tells them that their primary responsibility would be to place mile markers and to find lost people and send them to Throal. During the conversation he asked what the team had for their immediate plans and they told him they they were planning on heading up to Haven and Parlainth. The team agrees to join up with the Exploratory Force, since they may as well get paid for what they were going to be doing in any event. With the offer accepted, their new Commander gave them each 1000 silver for them to each get themselves kitted out for their first mission. Just then the scribes returned with the journals and the money the team was owed. In the end the team received 2000 silver for the journals and 1000 silver each. They were in a good place for money at the moment.

Now that the team was flush with funds Oergesol informs them that there are two inner cities where they should consider seeking lodgings. He suggests that they stay in Yistane, so that they may become used to “weird.” He tells them some of the local legends of that city, namely:

  • People’s dreams are “lively” and “odd”
  • Mirrors seem to randomly fog up or shatter
  • Seeing in the Astral can be accomplished much more simply there.
  • Rumor has it that when the area was being dug out they found the bones of an ancient dragon.

The city is currently ruled by Baroness Skav, a Troll Troubadour/ Wizard, a descendant of the Captain of the Earthdawn. He also mentioned that her aunt handles the day to day running of the city.

Oergesol also recommends a tavern to use as the teams lodgings. He then arranges a schedule for training them how to make the markers and how to place them and how to note them properly on a map.

The Rogue Scholar

A couple of days later the team is summoned back to the Library. The Chief Librarian Merrox wishes to speak to them about certain inconsistencies in their journals. The team is brought back into a private study to see a very old dwarf with a white beard. He begins by telling them there are no records of their Kaer. After a bit of rumbling amongst themselves Merrox continues speaking. He tells them that he suspects that there has been sabotage in the Library. There is a Librarian named Par Darkwood and he has “taken liberties” with his duties. He has also gone missing with property that was being kept safe by the Library. He thinks it may be possible that information in this property contains information on the original Ardanyan.

He them walks over to the door and summons an apprentice scholar, a young human Magician named Rosper. They are informed that the young human will be carrying false documents and he will be going with them. They are to locate and then replace the misappropriated documents with these false documents. Then they are to follow Darkwood to the meeting and find out to whom he is planning to sell the information.

Tracking Through Throal

The team begins the investigation by interrogating the apprentices that have worked with Darkwood. Karabus is able to gain the most information: Darkwood is known to have been willing to take additional fees for research tasks. Also that he lived closer to the gate, which he liked because he frequently spent time in Bartertown. M’lo then learns the following information: The location of Darkwood’s apartment is in the Lower Wedshel. He is also able to verify that Darkwood was taking the bribes for research work.

Further investigation resulted in the team locating the apartment, about an hour later. Karabus used his Astral Sight to determine if there were any traps on the front door and he found none. Everyone else, spent their time looking around the neighborhood and spotted several individuals keeping an eye on the apartment from several locations. They were mostly Orcs, but there were also a couple of humans and they all seemed to be watching the front door most intently, while trying to not look like they are watching it.

Medea suggested that they hire a child to go up to the door and maybe draw away some of the guards.

M’lo suggested that perhaps Medea’s pet Fluffy could burrow from an adjacent apartment into Darkwwod’s home.

Medea then borrowed “Living Sense” from one of her critters, she sensed no one in the house as well as the civilians and the guards on the street.

Rosper seems confused by the situation. M’lo explains the situation to him, but Rosper simply looks at the street toughs and flatly reports that they are not Adepts, implying that they are no challenge for them.

Ultimately it is decided that M’lo and Mazrol will go into the building. There is some of the now standard banter between M’lo and Mazrol as they prepare to undertake their mission. Before they leave Karabus casts the following spells on them: Wizard Mark, Magic Armor, and Dodge Boost.

Welcome to Throal

Ogre Mine

The team moved deeper into the cave searching for additional threats. Instead what they found were piles of copper ore and gems. Medea borrowed the astral sight from Foxen, her cat but sees nothing of significance. At the same time Karabus made his own attempt to look around the cave with Astral sight. He didn’t find any threats but he did find something in the piles of ore. Hidden within the ore piles he found six kernels of ‘True Elemental Earth.’

Everyone moved up to the piles of treasure and began loading it into bags. Just then Medea’s pet Fluffy, made a brief appearance and runs at full speed for the cave entrance. Then Kit looked deeper into the cave, screeched and flew away.

Just then a giant cave worm burst through a crevasse in the cave floor. The team looked over and took in the sight of the giant worm and then at each other. They had never had to face anything like this before and had a very brief discussion about whether to fight or flee. While the team was still trying to come to a decision, the worm made up their minds for them. It surge forward and took a large bite out of blitz, causing him to fall to the floor bring Medea to the floor with him. Medea managed to roll out of the way of the attempted crushing attack from the worm, but at that moment the fight was on.

Weapons were drawn and the team moved into place to take on this latest and greatest threat. Medea rolled to her feet making a sweeping attack at the worm and doing some damage, allowing Blitz to regain his feet and leave the area of combat. Mazrol lined up a shot and did a fair bit of damage, followed by Karabus throwing a mind dagger spell at the worm. Both Teledon and M’lo moved into blind-side positions on the worm.

From their advantageous positions both Teledon and M’lo made their attacks hitting the worm for more damage. The worm having been hit from multiple locations makes attacks on both Medea and M’lo, misses both of them. Mazrol taking special care not to hit his teammates fires ago striking his target. Medea attempts to strike with her claws, but the worm writhes out of the way and Karabus attempted casting another Mind dagger to no effect.

Encouraged by his continued success Mazrol lined up another shot this time not only harming the worm, he caused a breach on the creatures armored hide. Seeing a new avenue of attack Medea once again came forward and sank her claws under the armored flesh and tore away even more of the protective hide. This caused the worm to spin on her attempting to take a bite out of her, but she nimbly avoided the attack. Teledon made an attack and missed, but the distraction caused by his attack was enough for M’lo to move in and stab the creature in its now unarmored side slaying the vile creature.

The combat over Medea moved off to attend to her wounded companion and mount.

As the worm writhed in it’s death throes it excreted gems and crystals.

Now that the monsters was dead and the treasure was all gathered up, the team moved out of the cave and returned to the road and rejoined the caravan. There they took the time to catch their breath and take swigs from the Healing Vial.


Three days of travel later and the caravan arrived at destination. Bartertown is effectively a series of Shanty towns, that have been built over the years with the older areas located nearer the outer wall of the Dwarven realm of Throal. It is obvious that there has been little no care or planning involved in the evolution of this stick and canvas sprawl.

The first thing of note is that the Royal Road is the only proper road, the rest are at best glorified muddy alleyways. The businesses that are located in Bartertown are closer to the Royal Road, the rest of the structures are most likely used as residences.

As the team approaches the great Gates of Throal they see an enormous set of the doors. There are two more gates further in with twelve guards at each door. The guards are all wearing the livery of the Royal House.

The team learns from master of the caravan that the Magistrate of Bartertown is a person named Clystone and that the guards stationed on the side streets are his men. They are also told that Clystone is in a struggle for power with the merchants guild over taxes and who runs Bartertown.


As the team passes the third gate, they enter the Great Bazaar. Where they find that many good and services are for sale. They are guided to the Miners guild where they trade in the copper and silver ore that had been gathered in the cave. M’lo stepped forward and was able to haggle with guilds-men and trade all the ore for 800 silver pieces. M’lo then made a different deal for the crystals that were harvested from the worm. During the process the guilds-man asked how the team had come by these crystals and gems, so they told him the story of how they had defeated the ogres and monstrous cave worm. He seemed properly impressed by the tale.

In order to get passed the guards and further into the city the team needs to explain to the guards they are adepts here to participate in the Holiday in the Auditorium. They are given directions and told to behave themselves. They are also informed that there is no slavery in Throal. That dealt with they headed through the gate and deeper into the city.

Now that they are in the city proper, they entered an area called the Dalmot which they found to be a more orderly and structured setting. The taverns were designated by wall murals as opposed to the signs they were used to seeing back home. They also noticed that the people walking around the area were of all races.

They then move into Wedshel, a another part of town. There they find a large marble staircase. From there they find some green areas, where they are able to rest and relax before heading to the auditorium. When they arrived at the auditorium they found a magnificently large building that is estimated to hold about four thousand Name Givers. It appears that King Varulus, Queen Dollas and Prince Neden were in attendance.

Royal Auditorium

The team put their names in with the Librarian in order to get a spot in order to tell their story. As they are sitting in the stands, Mazrol stands up on the bench and shouts, “Is anyone here an Illusionist?” Many people including the rest of the team just look at him, making no comment. A short time later a guard comes over to ask Mazrol if he “will take his seat or would he like to keep shouting?” M’lo laughed and said, “You’ve been ushed.” Moments later the guard could no longer contain his laughter and admits that his is an Illusionist and asks what sort of help we might need. The team goes off with the illusionist to work out their presentation what part the Illusionist would play. The Illusionist’s name is Cronum and he would be paid 10% of the monies earned by the team for turning in their journals.

Many stories are told that day in the auditorium. Some of them are of liberating Kaers, but nothing so exceptional as the tale to be told later in the day by the team. There are T’Skrang that tell stories about their exploits on their riverboats. Usually regarding their collection of a 10% fee for the “River Spirit” most of which seem to wrap up with a combat. There were also stories of slave liberation runs in Sky Point. Trolls told stories about sailing over the Death Sea to mine True Elements. There was also a tale about a town named Eidelon, regarding the T’Skrang and Blood Elves are working against House Ishkarat.

Eventually the team is called up and announced. The King takes special interest, “We are interested to hear what has transpired with our neighbors to the south.” As the performance begins the Illusionist casts the spell Best Face, in order to help the team with the telling of the tale. He then creates the scene. With the assistance of all other members of the team, Karabus gives what can only be termed an outstanding performance.

A Tale of 3 Ogres

The time was quickly approaching for the team to make their first trip to Bartertown. Before they departed they took the time to identify the many magic items they had accumulated. This meant that Karabus was doing most of the “heavy lifting”. The other made attempts at helping him, but for the most part recited back information that he had already dug up. To his credit, he managed to neither lose his temper or pat them on the head and send them on their way.

When all was said and done he had worked out information for the following team held items:

The Chain of Prosperity
Tiger Bracers
Sharp Eye Goggles
Stalkers Cloak
Weaving Wand

Then he went to work on the newly acquired items:

The Rapier of Wit
The Savage Hides (Hide Armor)
The Unrequited Wave (Currently 2-handed sword)
The Thorn Bow
The Ring Matrix

Unfortunately he was able to put together any information for the set of Robes.

Now that the research was as complete as it was going to get, it was time to leave. The team had managed to get themselves hired on as caravan guards for the trip to Bartertown. The job served the purposes of bringing them to the new town, getting them additional funds, and potential for building their reputations.

Traveling with the merchants was pleasant enough, they were started to get used to being in the outside world now. One afternoon, on what was until that point another uneventful day, an Ogre came out of the wood line crossing the road. He sniffed the air and then turned towards the team and demanded that they give him all their metal. The team looked at each other and decided that they would happily stab him multiple times with their metal and began the attack.

M’lo took the initiative and charged forward shouting taunts at the Ogre. The Ogre moved up and hurled a boulder at M’lo, but was so angered by the taunts that the boulder flew wide. Teledon then moved up and put himself between the Ogre and M’lo, waving his sword and banging his shield, distracting the Ogre. Karabus, from a safe range cast a Mind Dagger at the Ogre, causing him some pain. Mazrol then fired an arrow, further harming the Ogre and then Medea rode forward on Blitz striking the Ogre but doing no damage. The swirl of combat continued with M’lo stabbing the Ogre, followed by Teledon striking the Ogre and then Mazrol shot him for a second time dropping him. Searching the body turns up silver coins.

With the Ogre dead, Mazrol and Medea began looking about for tracks. After a bit of time they are able to locate a cave by following those tracks. Before heading into the cave, the team checks back with the caravan to let the merchants know that a cave has been found and that they are going to investigate. When they go back to the cave, Medea decides to send in Fluffy to scout ahead. Fluffy eventually returns informing her that there are two Ogres in the cave. With knowledge the team moves forward into the cave and engages the two Ogres. In a dazzling display of coordinated fury, the team is able to defeat the two Ogres with minimal harm to only Medea.


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